Feral News

Pushing the Limits – Total War: ROME REMASTERED patch 2.0.4 is Out Now

After a successful stint in beta, ROME REMASTERED patch 2.0.4 is now available!

This update brings with it a legion of expanded modding capabilities, as well as a cohort of interface improvements, tweaks to AI, sound and more. The full changelog is far too long to detail here, but you’ll find a complete rundown over on the Total War Blog.

The post-release development of ROME REMASTERED, has focussed on ensuring the game’s legacy rivals that of the great city itself, by empowering a fantastically talented and thriving modding community to make ever more ambitious additions for many years to come.

To that end, previously hardcoded caps to the number of possible cultures, building types and, the one you’ve all been waiting for, factions have now been entirely lifted (well, unless you want more than 4 billion of each!). This, alongside many, many other new capabilities (detailed in the patch notes), opens the door to total conversion mods of a size and scope limited only by the modder’s imagination.

Patch 2.0.4 is the final planned content update for Total War: ROME REMASTERED, but the game will continue to be supported to ensure stability and compatibility as required. Not only that, but we’ve been working directly with a number of modding teams, and as a result, many of them have public releases of their projects going live today. We’ll be sharing their work on Facebook and Twitter in the coming days, so be sure to follow us there.

Hotseats & Halberds Update for Total War: MEDIEVAL II Out Now!

EMPIRE may be the most recent entry in the Total War series to have landed on mobile, but that doesn’t mean Total War: MEDIEVAL II should be forgotten. On the contrary, Feral’s armourers have been toiling at the forge, hammering out a comprehensive patch, and today we’re excited to release the Hotseats & Halberds Update!

On the Hotseat side of today’s patch, the asynchronous multiplayer of desktop Kingdoms makes a triumphant return in a new and improved form. Owners of Kingdoms on mobile can now play hotseat mode on the Kingdoms campaigns, and the Grand Campaign of the base game for the very first time!

And, it’s not just Halberds that are feeling the love… The other half of the update introduces a massive assortment of balance updates to different units — most notably, a new Cohesion mechanic ensuring that Pikemen formations perform more reliably.

A full breakdown of the Hotseats & Halberds can be found on our blog, as well as a mammoth list of all the changes. But, if you’ve already read enough, charge to the app store of your choice and update today!

The Hotseats & Halberds Update — Coming Soon to Total War: MEDIEVAL II on iOS & Android

The next update to Total War: MEDIEVAL II is right around the corner, and it’s a big one!

The Hotseats & Halberds Update will be dropping on the 19th of June and we’ll be covering all the content in not one, but two blog posts (did we mention it was a big one?).

The update’s name hides some pretty large clues as to its content, so head to our social channels to share your speculation, and keep your eyes on our news feed where we’ll be spilling the beans in the coming days.