Feral News

Building Rome: The touch controls of ROME: Total War on iPad

Rome wasn’t built in a day – and for iPad it took a while. Here we describe our journey in a series of five enlightening dev diaries, from our first experiments with touch controls right through to completing the full and glorious experience of ROME: Total War on iPad.

We always knew we wanted the player to feel like a General in their tent, drawing directions onto a huge Campaign Map and pushing models of troops into position. This is how we began thinking about touch controls.

Controls that manoeuvre units on the Campaign Map were based around drawing paths onto whatever you want the units to interact with, be that a peaceful settlement or a threatening enemy army. We then brought these controls to the battlefield so players could draw paths directing their troops into combat.

Navigating the UI with touch controls was kept pointedly simple, using taps, holds or swipes to interact with the options. We reserved the tap and hold function for tooltips and info panels.

In the same spirit of keeping things simple, we made the camera controls match those already used on the iPad. In ROME: Total War, the pinch, spread, rotate and pan gestures behave exactly how you'd expect. You can even draw squiggly paths and circles with your finger like you would in a painting app, giving the iPad touch controls even more precision than the desktop controls.

The controls were thoroughly tested by our own QA department, Beta testers, and eager staff keen to give it a whirl. We dedicated considerable time to collating this feedback, observing how people played, and trying out new tweaks to get the most intuitive touch controls possible.

ROME: Total War is now available for iPad on the App Store. Advance to the minisite for videos, screenshots, and tips on building and ruling your empire.

Glad Tidings We Bring — Tides of Torment Sweep Total War: WARHAMMER III on macOS & Linux

Tides of Torment are rising on macOS & Linux, with the release of the latest DLC for Total War: WARHAMMER III!

The High Elves, Slaanesh and Norsca all see their rosters expanded, with three new Legendary Lords, a host of battle units, thematic mechanics and narrative arcs in the Immortal Empires campaign:

  • AISLINN, THE SEA LORD: a ruthless and tactically brilliant High Elf prince who commands the entire navy of Ulthuan.
  • DECHALA, THE DENIED ONE: the most feared warlord of Slaanesh’s legions, and is as mesmerising as she is merciless.
  • SAYL, THE FAITHLESS: Norsca’s treacherous and mutated Chaos Sorcerer, known for his mastery of betrayal, manipulation, and dark magic.

All three DLCs can be purchased as one complete bundle or individually, unlocking your preferred Legendary Lord.

Today also sees the release of update 7.0, which includes free access to Total War: WARHAMMER’s 104th Legendary Lord, The Masque of Slaanesh. Also included are legacy updates for High Elves, Slaanesh and Norsca, allowing players to return to past campaigns with new improvements.

For all the details on Tides of Torment, and the latest update, check out the Total War Blog: https://www.totalwar.com/news/total-war-warhammer-iii-update-700.

To unleash the Tides of Torment today, head to Steam: https://store.steampowered.com/bundle/59473/Total_War_WARHAMMER_III__Tides_of_Torment/

Return of the Republic — Total War: ROME II Now Available on macOS

Children of Rome, the hour is at hand! Total War: ROME II is once again available to macOS gamers!

Today’s Apple Silicon-native release brings this titan of the series to modern Macs for the first time.

Players who have previously purchased ROME II on Steam or the Mac App Store can upgrade for free and return to the fray at no extra cost.

Newly aspirant emperors can purchase today on Steam or the Mac App Store.

Get the lowdown on the content on offer over on the Blog, or head to Steam or the Mac App Store and embark upon your grand conquest of the ancient world today!