Pirates mixes several different game types together to create an experience unlike anything else on the Mac. Use the arrows below to see some of the treasures Pirates! has to offer!
Fencing and Swordfighting
The 17th century was a violent age. Highwaymen, armed militia, and roving bands of hungry ex-soldiers infested "Civilized" Europe. Most men carried swords and had at least rudimentary training in how to use them.
As a pirate, you can expect to engage in a lot of swordplay. In ship combat your objective is usually to capture ships without damaging or sinking them. Thus you board them and try to take them by storm, meeting the enemy captain in one-on-one combat!
Sneaking About Town
From time to time you may find it necessary to get in or out of a town unnoticed. Perhaps you've been making war on the Spanish and have discovered that your archenemy is hiding in a tavern in Cartagena. Lacking the manpower to take the city by storm, your only alternative is to sneak into the city, find the tavern and confront your foe.
As you move about the enemy city, you'll see a number of guards on routine patrol. If you sneak up behind a guard you can knock him out. However, you're much better off keeping out of his way altogether. If a guard sees you he'll raise the alarm and dozens of guards converge on your position. Then it's back to the hoosegow for you, unless you outrun them!
In the 17th century, balls (hifalutin' dance parties) were the primary form of entertainment for the upper class.
Young gentlemen and ladies were expected to be competent dancers - especially if they were looking for a mate. One could not attain the highest rungs on the social ladder if one did not cut a fine figure on the dance floor.
No matter how dashing, no matter how handsome - if a pirate wishes to win the heart of a governor's daughter, he'd better learn to dance.
The game mechanics of ship battles are quite simple: you steer your ship, you raise or lower your sails, and you fire off broadsides. The challenge lies in learning how to use these simple tools to their best advantage in the ever-changing sea.
As captain of a pirate vessel, not only are you expected to lead your men to victory at sea, you must also be able to take them ashore to attack enemy cities. Here you may face enemy militia, infantry, cavalry, native warriors, and guards. Your men are not especially adept at shouldering muskets, saluting, and marching in line -- but they still fight like demons when facing the enemy.