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Units

THE RESISTANCE

From the scattered and defeated XCOM forces, the Resistance is an organisation of human fighters taking the fight to Earth’s alien overlords.

Officers:

  • Central Officer Bradford Central Officer Bradford
  • Central Officer Bradford

    Forced to retreat during the first alien invasion, Central has returned as junior commander of the XCOM forces.

    Central Officer Bradford
  • An-Yi An-Yi "Lily" Shen
  • An-Yi "Lily" Shen

    XCOM's Chief Engineer has inherited her father’s life's work: to defeat the alien invaders once and for all.

    An-Yi
  • Dr. Richard Tygan Dr. Richard Tygan
  • Dr. Richard Tygan

    Once he saw how his work increased ADVENT's control over humanity Tygan fled his ADVENT employers and joined the Resistance.

    Dr. Richard Tygan

Soldiers:

  • Rangers Rangers
  • Rangers

    Nimble scouts who wield a shotgun and sword, they scope out a battlefield from the shadows before ambushing enemies with deadly, close-range attacks.

    Rangers
  • Grenadiers Grenadiers
  • Grenadiers

    Equipped with a grenade launcher and cannon, Grenadiers have a simple solution to the alien problem: just blow everything up.

    Grenadiers
  • Sharpshooters Sharpshooters
  • Sharpshooters

    Snipers that deal high damage from long range with devastating precision. They are also expert gunslingers, and carry a pistol for close encounters.

    Sharpshooters
  • Specialists Specialists
  • Specialists

    Masters of tech with a great ability to hack terminals and turrets. They also use the GREMLIN, an unmanned support drone, to attack enemies.

    Specialists
  • Psi Operatives Psi Operatives
  • Psi Operatives

    Abilities include Soulfire, which doles out guaranteed psionic damage, and Domination, which turns enemies into allies.

    Psi Operatives

Factions:

  • Reapers Reapers
  • Reapers

    Human loyalists living on the fringes of society, Reapers specialise in infiltration and stealth marksmanship.

    Reapers
  • Skirmishers Skirmishers
  • Skirmishers

    These offensive powerhouses are former ADVENT soldiers who have rebelled against their masters.

    Skirmishers
  • Templars Templars
  • Templars

    Monastic soldiers who use psionic energy to master advanced skills, such as warping reality to swap positions with other XCOM soldiers.

    Templars

ADVENT

Rumoured to be staffed by human volunteers, ADVENT is an organisation dedicated to enforcing the alien regime.

Soldiers:

  • Troopers Troopers
  • Troopers

    ADVENT's standard soldiers, equipped with automatic Gauss rifles.

    Troopers
  • Officers Officers
  • Officers

    Troopers are led by ADVENT Officers, elite units capable of aiding nearby soldiers.

    Officers
  • Shieldbearers Shieldbearers
  • Shieldbearers

    Defensive powerhouses, the ultimate support units.

    Shieldbearers
  • Stun Lancers Stun Lancers
  • Stun Lancers

    Psychotic melee units with no regard for their own safety. Stun Lancers will sacrifice everything to close with XCOM soldiers and strike with their Shock Lance.

    Stun Lancers
  • Mecs Mecs
  • Mecs

    Extremely durable and lethal robotic heavy support units.

    Mecs
  • Sectopods Sectopods
  • Sectopods

    Highly mobile bipedal robots boasting dangerous area-of-effect and focused attack capabilities.

    Sectopods
  • Priests Priests
  • Priests

    Powerful Psionic units that can lock enemies in place, or use mind control to turn them against each other.

    Priests
  • Purifiers Purifiers
  • Purifiers

    Flame-throwing units designed to combat hordes of the monstrously mutated humans known as The Lost.

    Purifiers

The Chosen:

  • Assassin Assassin
  • Assassin

    A stealth-based katana-wielding unit with unmatched close-range melee skills.

    Assassin
  • Warlock Warlock
  • Warlock

    The Warlock can summon exploding spectral zombies, teleport allies to different locations, and infect XCOM soldiers with madness.

    Warlock
  • Hunter Hunter
  • Hunter

    A powerful ranged unit who tracks XCOM units across the map, then wounds and disables them before striking the final blow.

    Hunter

ALIENS

The extraterrestrial forces occupying Planet Earth.

Alien Variants:

  • Sectoids Sectoids
  • Sectoids

    Infused with human DNA, Sectoids now have more imposing frames and deadlier Psionic abilities than those that arrived on Earth during the first invasion.

    Sectoids
  • Vipers Vipers
  • Vipers

    Using their long tongues, Vipers can pull units from cover and into the open.

    Vipers
  • Berserkers Berserkers
  • Berserkers

    Berserkers are merciless combatants and have the potential to become enraged, increasing their attack range and damage output.

    Berserkers
  • Mutons Mutons
  • Mutons

    Alien-human DNA manipulation has created Mutons, a deadly combination of brute force and human intellect.

    Mutons
  • Chryssalids Chryssalids
  • Chryssalids

    Chryssalids poison soldiers, transforming them into cocoons from which three more Chryssalids emerge.

    Chryssalids
  • Archons Archons
  • Archons

    Archons impress with a god-like presence, but behind the regal bearing stands a calculating killer.

    Archons
  • Faceless Faceless
  • Faceless

    The Faceless stand nearly one story tall, with massive reach and strength.

    Faceless
  • Andromedons Andromedons
  • Andromedons

    Every Andromedon sits inside an advanced Battlesuit and can devastate XCOM soldiers with powerful melee strikes.

    Andromedons
  • Spectres Spectres
  • Spectres

    Spectres have lightning reflexes, and can vanish from sight. They also possesses the Horror ability, which damages the enemy and heals themselves.

    Spectres
  • The Gatekeeper The Gatekeeper
  • The Gatekeeper

    The Gatekeeper can reanimate corpses as Psionic zombies.

    The Gatekeeper
  • Codex Codex
  • Codex

    Appearing in a state of constant flux, these beings are raw computational power given physical form. Capable of teleporting behind XCOM lines to flank with powerful beam weapons, the Codex is reported to clone itself when damaged.

    Codex

THE LOST

Once human, The Lost are husks that roam cities devastated by bombardment and bioweapons. They appear to be mindless, ambling shells, but once disturbed, they swarm in overwhelming, relentless hordes. The Lost have no allegiance, and will attack XCOM, ADVENT and aliens alike.

The Lost

  • The Lost The Lost
  • The Lost

    The Lost