Build Tools/DevOps Engineer
Feral Interactive is looking for a skilled Build Tools/DevOps Engineer to join our development team. This is a central role interacting with all areas of the company, and the successful candidate will be well placed to become a key member of our games development team.
The Build Tools/DevOps Engineer is responsible for maintaining our in-house build system and developing it to increase the efficiency of production and development tasks or to assist other departments. Ideal candidates will have a demonstrably proactive attitude and a desire to seek out every opportunity to improve and streamline our systems, automating them wherever possible. Feel free to show us your scripting skills by including a link to your portfolio or GitHub in your application; we’re always happy to look at code samples.
Working closely with our development team, the Build Tools/DevOps Engineer ensures that all active projects can be built and deployed quickly and correctly on all required platforms, as well as troubleshooting problems encountered during building and distribution. This role requires both independent working and open and supportive communication with the development and QA teams.
This is a permanent, full time position at our studios in Wandsworth, south west London.
Required Skills and Experience
- Knowledge of one or more scripting languages, such as Perl, Python or Bash
- Good knowledge of basic UNIX command line tools
- Proactive problem solving skills
- Excellent written and verbal communication
Desired Skills and Experience
- Knowledge of markup languages, like XML or JSON
- Knowledge of C++ or Java
- Familiarity with macOS, iOS and Android based systems
- £22-26k, dependent on skills and experience
- Relaxed small company atmosphere
Feral Interactive is a leading publisher and developer of AAA Mac, Linux and mobile games. Recent hit titles include Total War: WARHAMMER II (macOS, Linux), ROME: Total War (iOS, Android), GRID Autosport (iOS, macOS, Linux), and Life is Strange: Before the Storm (macOS, Linux).
How to Apply
If you’re ready to start working with great games, send a link to your portfolio or GitHub, a copy of your CV and a covering letter to email@example.com, addressed to Stephanie Horrocks. Applications without a covering letter will not be reviewed.
Closing date: 31 December 2019